Following a taste of global harmony thanks to Pokémon Go, there's no question that the monster collecting franchise stands as one of the most mainstream gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The ongoing excitement surrounding card prices guarantees almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.
Yet in spite of that pervasiveness and fame, some Pokémon games that remain overlooked. These represent games that didn't get their proper due, or were overshadowed by the excitement of the core series. They're Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the everyday realities that would come with living with a companion. Sure, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Did you know that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
Given dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu